Ahoy everyone! Thanks for tuning in! So I’m
Tim here at Dijital Llama, and today we’re going to be talking about Commander 2018 and
some of the tribal cards involved in the set! Welcome everyone! If you want to see more
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off your first order! With that said, let’s get going! Commander 2018 isn’t much of a tribal product
to be honest. We were absolutely spoilt last year with all the cats and dragons, and a
cat dragon! But there’s still some gems to be found
in here, so I’m going to share my thoughts on some of them. We’ll go through deck by deck and see what
treats the tribal aficionado has to play with! Exquisite Invention is up first, and there’s
slim picking for true tribal cards here. Although you could stretch the definition and say most
of the deck is thopter tribal! Brudiclad, Telchor Engineer is a legendary
artificer, and a haste enabler for all our creature tokens. It also pumps out a Myr token
on each of our combat steps. The Myr aren’t much of a powerful tribe, but do have some
useful cards for other decks, and the only other real token producer is the Battlesphere.
So as it stands, Brudiclad is not the tribal commander we’re looking for! Duplicant however is a nifty little tribal
card. Originating from Mirrodin and having a reasonable number of reprints, including
a very lovely masterpiece. It allows you to exile any non token creature
on the board, and basically become that creature with its power, toughness, and it’s creature
type! Useful for stealing an opponents bomb, triggering our own “leaves play” trigger,
or if you can give it flash with say a vedalken orrery it can sort of save a creature of ours
that’s about to die! It’s not a true tribal card, but the copying of the creature type
makes it worthy of an include in this list. Moving on to the Subjective reality deck and
we get a lot more hits! Varina, lich Queen is a legendary zombie wizard
who can create zombie tokens, and has a great onboard loot and lifegain ability.
Generally, 3 colour zombie commander’s have been grixis. We’ve got Nekusar, Sedris,
and Thraximundar, but now we have Varina it opens the gates to a zombie build that includes
white! There’s 14 other white zombies available,
and noteable includes are Tidehollow Sculler, Daxos the Returned, and Wayward Servant. I
guess the big decision is whether swapping out the few red zombies for white ones is
a step up or not. I’m certainly going to give it a go though! Yuriko, the Tiger’s Shadow, legendary human
ninja, yes!!! Drawing cards from ninja damage, command zone ninjutsu, 3 mana so perfect for
tiny leaders, this card is sooo good, and carries a hefty price tag too. Possibly the
most expensive card from the set weighing in at $17.58!
The only drawback here is the lack of other ninjas! There are currently 13 others available,
and two are from Unstable, so that’s not a whole lot of support meaning a true ninja
tribal deck still isn’t really possible. Come on Return to Kamigawa!! Yennet, Cryptic Sovereign is a legendary Sphinx,
and whilst it doesn’t provide any Sphinx tribal support it is a nice option as an alternative
to the existing legendary Sphinxes! The only other 3 colour legendary Sphinx is Sharuum,
and he’s more about dem artifacts than the free cards.
Pretty much all sphinxes are blue, or Azorius colours, so adding black doesn’t give us
much in terms of tribal support, but it does widen our choice with supporting cards to
pad the deck with. Army of the damned was first printed on Innistrad
and has since become a minor Commander Precon staple, appearing three times now! For 8 mana
we get 26 power and toughness on the board, and then for 10 we can do the same from our
graveyard! This is huge for zombie tribal, as no doubt you’ll have a lord or two down,
so this is a powerful finisher, or at least tips us over the edge of taking a player out.
Also as it’s mono black, getting to that big mana shouldn’t be difficult with access
to lands such as cabal coffers and cabal stronghold. Finally from this deck we get a reprint of
Crib swap. This lorwyn reprint is a tribal instant that has changeling. At first glance
that doesn’t make a lot of sense, why would you need an instant to have a creature type?
The main reason I can think of is that back in lorwyn some cards could tutor for it and
interact with it, but not so much in this precon.
Other than that it’s a nice bit of removal in white. It totally removes the original
creature unlike an o-ring for example that just sits on it. You just have to make sure
your opponent isn’t playing tribal otherwise they’ll still have a useful token. Nature’s vengeance is the Jund deck, and
brings a trio of tribal cards with it. Gyrus, Waker of corpses is a 3 colour legendary
hydra, however on closer inspection doesn’t really synergise too well with some of its
hydra friends. Returning a hydra to the battlefield as a copied token won’t get you the +1+1
counter triggers a lot of the time, so will only be useful with certain creatures that
come pre-loaded as it were, however some hydras like the Khalni Hydra make for great targets!
There are also no black hydras unless you count good old progenitus, so there’s that
to consider. Nesting Dragon is a nice new card for dragon
strategies, surprise surprise! It gives you a dragon egg with every land
drop you make, and if you keep throwing down lands you’ll have more eggs than Sigourney
Weaver in Alien! It’s also a 5/4 flyer for 5 itself which isn’t bad at all! Finally we come to Thantis, the Warweaver.
Jund spider extrordinaire! Forced attacking it’s always great, it affects everyone,
but if you’re a true spider you should have enough of a butt to block with little consequence.
There’s also the deterrent of Thantis getting even more hench if anyone chooses to swing
at you. Up until now Ishkanah has been the go-to spider
commander, and by adding red to the mix it’s only unlocking a further 3 spiders, Needlepeak,
the Giant Trap Door, and Dragonlair. All in all there’s 48 spiders to choose
from, and whilst many are basic and un-noteworthy it can be a really fun, super defensive deck,
and with red now you could sit back and go the direct damage route possibly? Adaptive enchantment is the last of the decks,
and it brings just one tribal card to the table.
Tuvasa the Sunlit is a Bant Merfolk! This is a first for our fishy friends, who previously
could’ve only gone blue/white or blue/green in multicolour, but not combine all three!
She’s actually more suited to a non-tribal, enchantress style deck like the precon, but
if you want your Tishana fighting side by side with Sygg, then this is the fish for
you! And there you have it, my little guide to
the tribal side of Commander 2018. If you haven’t already, please remember to
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Catch you all on the next one, cheers!