MTG – A Guide To U/B Modern Faeries for Magic: The Gathering

MTG – A Guide To U/B Modern Faeries for Magic: The Gathering


[Music] all fairies delve for dream but not all wait for their victims to fall asleep at night the fairies steal dreams stuff for their Queen at daybreak countless creatures wake weaken Hollow and Very’s hang beings that interest them as ornaments in the sky each clique competing to outshine the prize of the last modern fairies is a combination of control and aggro using everything from hand disruption and counter magic to creat your swarm and tribal synergy the recent printing of Smuggler’s copter has finally put the deck over the top allowing this deck to run a little bit of everything and offer a precision cut to your opponent’s defenses this is a deck where your role as pilot is critical it is not a deck with a single focus unloading like a deadly game of solitaire but rather it requires you the player to be making key decisions every step of the way let’s take a look the key fairy creatures in this deck are vandal Ian click spell stutters sprite and miss bind click all of which are incredibly powerful in relationship to one another then Dylan click is a card that you are probably already familiar with as many many other decks run at main board given the power of a three one flash flyer that lets you look at target players hand pick a card from the hand shuffle that card back into their library and then draw another card flash this in during your opponent’s end step to tuck away a key piece of their hand and then have a ready to attack three one flyer during your turn or flash it in as a surprise blocker and pseudo removal during combat still reaping the hand disruption benefits to add to the incredible flexibility here you can always target yourself if you have a dead guard in hand flush it away and hopefully draw into something relevant instead amazing value and will run three of them in this deck miss bind click is the click you probably aren’t as familiar with but it is every bit of power house as there ven billion cousins for three and one blue mists bind click is a 4/4 flash flyer that requires you to champion another ferry when it comes into play what does that mean championing another ferry means you exile an existing ferry in play where else sacrifice miss bind click immediately the championed ferry remains in exile until missed Bund click leaves play at which point the champion ferry has returns to the battlefield so kind of like Oblivion wringing your own creature as a requirement for this puckish sprite to remain in play assuming you successfully cast and resolve mist bind click target opponent then taps all of their lands this is an amazing effect ideally you should hold priority during your opponent’s upkeep and then flash missed bind click in since it’s still their upkeep all they can really do is cast instant spells in response and if they can’t counter it they’re going to end up tapped out for the entirety of their turn and subsequently your turn the opportunity here is huge as is the 4/4 flyer you just flashed in our 3rd fairy creature is a spell stutter spray a 1/1 flash flying for one and two blue that reads when spell stutter sprite enters the battlefield counter targets spell with converted mana cost X or less where X is the number of fairies you control as your board grows with fairies so too does the power of spell stutter sprite early game it can counter key 1 & 2 mana spells of your opponent’s and as more fairies are on the battlefield under your control this essentially becomes a hard counter spell for one and a blue and adding to the faerie tribal synergy another critical component of this deck is bitter blossom bitter blossom is a very enchantment meaning spell stutter counts it as a faerie and in a pinch you can champion bitter blossom with your mist bind collect bitter blossom costs 1 and a black and is an enchantment where at the beginning of your upkeep puts a 1/1 flying black faerie rogue into play under your control at the cost of one life of course this is a fair price to pay resolves bitter blossom can be one of the hardest things to deal with board wipe isn’t scary when you regrow your fairy swarm in a matter of turns you have chump blockers for days so unless your opponents are packing trample they aren’t going to be able to punch through and all of this adds additional tribal synergy has previously mentioned bitter blossom was banned from the start of modern due to fears it would be overwhelmingly powerful but lo and behold a few years back it was set loose into the multiverse to wreak havoc and mischief and trust me you are going to love being on the sending end of said avoc and mischief the deck also runs a play set of miuna volts which when activated along with being every other creature type in the game are fairies as well all this is probably very familiar as the fairy shell for the deck but what’s next is critical for the decks success smugglers copter and ancestral vision smugglers copter the infamous looter scooter of standard banning fame is a 3/3 flying vehicle for two mana its crew cost as one and whenever smugglers copter attacks or blocks you may draw a card if you do discard a card with a bitter blossom in play you’ll always have crew for the copter a 3/3 flying beat-down is bad enough but the loot effect when it attacks or blocks is what transcends this deck allowing you to filter out dead cards and drawn to gas see a lot of fairy builds running things like snap casters and serum visions even TAS occurs I strongly disagree with choices such as these and strongly urge you to run a full playset of smugglers copters as well as three ancestral visions ancestral vision recently unbanned is a suspend for for a single blue mana that has target player draw three cards the surge of gas a successful vision gives your deck is amazing with fairies games can often go late so casting these early game to just draw three and four turns is overwhelming card advantage so what counter spells and removal are we running to counter squall a highly underrated card in this deck that I feel is a real power player we’re packing heavy removal and counter school counters any non creature spell while also costing your opponent to life I can’t tell you how many games that counter squall one made by surprised life loss on my opponents this card is a must as of course or to cryptic commands what this cryptic command do you ask what doesn’t it do remember reading the card explains the card so oh well you know usually it does hard counter a spell and or draw a card and or tab all your opponent’s creatures and or return target permanent to your opponent’s hands command might be costly both in mana and real-world dollars but it’s another key part of this deck rounding out the counter spells a spell snare one blue to counter any spell with converted mana cost – well this is modern and the vast majority of what you’re up against is that – in terms of removal for our opponents creatures to die – the deck runs disfigure murderous cut and fatal push I see a lot of people running dismember main board but I’m much more a fan of murderers cut in fatal push we also run a playset of hand disruption and I suggest this in the form of two inquisitions of kozilek and two thought sees now you can adjust this in favor of more inquisitions and fewer thoughts eases running three to one or even forsaking thought ZZZ all together for a playset of Inquisition and that’s fine you can adjust as needed but I advise against going full play set of thoughts eases the life loss ends up being too much for us most games as I mentioned earlier the deck runs a playset of mutable the self protecting creature land which technically is a fairy and we’re also going to run three creeping Tar Pits comes into play capped and can tap for a blue or black or for you spending a blue black and one it can become a three – elemental that can’t be blocked another key piece is you’re going to often encounter stalled board States and thus creeping Tar Pits will creep your way to victory the rest of the mana base is what you’d expect for two color modern play set of polluted Delta’s a play set of secluded Glen the duel lamb that comes into play untapped if we reveal a fairy from our hands an easy task to fill with the stack one watery grave for islands and a single swamp what about our sideboard meta dependent of course but we’ve got a lot of options I’ll have my current deck list pasted in the video description but more so than anything adjust your sideboard according to your meta affinity is giving you trouble her quills recall will do the trick creature based Dex might need more removal cited in in the form of collected brutality and dismember or the opposite a few more counter spells of which I favor dispel and sometimes a good old-fashioned man a week and of course ley lines and graph diggers for graveyard shenanigans although dredge has thankfully been powered down recently but there’s still enough of it out there blue-black fairies is a deck for players who like a little bit of everything swinging in with creatures countering spells tribal synergy and card value I feel like you get a little bit of all things magic here it’s also highly underrated in the current climate I think its price tag steers a lot of players clear but when you consider the cost of most top-tier modern decks while far from cheap fairies is also far from the most expensive option out there I hope very much this video has been of some help to you what deck would you like to see a tech on next let me know in the comments below and you can help me out by remembering to like share subscribe or just by leaving that comment and this program was made possible thanks to a sponsorship from card Kingdom as well as the patreon support of viewers such as you so thank you [Music] you [Music]