DAAAANNNG! Well, my helpers or shall I say my minions were quite useless. But if I win, Card Kingdom will be mine. So all the previous clips will be erased, like nothing happened. Thunder! Save our Card Kingdom! Leave it to me! I’ll completely change it! Leave it to Beaver! But, when this…when this thing…rises… What’s up with this sleeve? It’s the limited edition “Thunder Sleeve” How can I get it? They may sell these at events so don’t forget to check out my “THUNDER BLOG.” I need to check it out! Let’s do it! Rock, paper, scissors! Scissors! Scissors! Do you think I will lose against Thunder? I’ll go second. I’m second. OK. So, I’m up first. I’ll start off by summoning “Dwarf Star Dragon Planetar.” What does Planetar do? It adds level 7 monster into your hand during end phase. I’m done. And the effect! I’ll add my alter ego “Sanga of the Thunder” into my hand. Oh! It’s Sanga! Level 7, light-attribute. Hey! Hey! Cut this! How’s he gonna release it? No idea. Obviously, with tribute summon! Oh really? I end my turn. My turn. Draw! So he has light, huh? Light deck has “Effect Veiler” and “Ghost Ogre & Snow Rabbit.” “Honest” too! That’s right! Honest! Light deck is stacked! But so is Dark deck. Like “Battle Fader,” and etc… And this is one of the strong cards: “Tour Guide From the Underworld.” Do you have any effects? Nope. I’ll activate mine. Good. I’m over the first hump. The Light and Dark decks have tonnes of selections. True. And I’ll special summon level 3 fiend card from the deck. “Archfiend Hieress.” Got it. Umm you haven’t shuffled…. I guess, you DON’T NEED TO because of your Effect Veiler card. Damn it! In any case, he still needs to shuffle it. Ya… And when there’s a fiend card in the field, I get to special summon “Archfiend Commander.” I’ll activate the effect! C’mmon Commmando! This effect destroys 1 fiend in the field, so I’ll choose Archfiend Hieress. OK.Are you sure? The Heiress gets destroyed and goes to the grave. Now the effect is activated. I can add a fiend card into my hand. So I will add “Archfiend Palabyrinth” into my hand. Shuffle them please. LEOPALACE! Leopalace 21? Hey don’t compare this card with a rental apartment! This one is quite an antediluvian property! NOW… You don’t need to pay any deposit! Definitely, Archfiend “PALACE” is HUGE! Palabyrinth is placed and I’ll use the effect. Do you have anything? No, sir! So Archfiend Commander is the target. That means, all the other fiend cards will be banished. And I can special summon a fiend card, which has the same level as the target, from my hand, the deck, or the grave. Daang! Damn it! I special summon “Skull ARCHFIEND of Lighting! Now I’ll move on to the battle phase. This can’t attack right? No, it can’t. Only this. The Palabyrinth increases ATK by 500, so this has ATK 3000! My Archfiend attacks! Rising Rage! Is it higher than Sanga’s ATK? Of course! Big time! I’ll set my card and I’m done! My turn. Draw! Kick his butt! I have 2 ATK 3000 cards. Two ATK 3000 cards? You still can’t beat my Jawsman! You’re still rubbing it in! Jawsman! Daaaaang! It’s damn strong! Sanga can’t do it! I won’t be able to penetrate! YOU CAN’T P-E-N-E-T-R-A-T-E! Harpie’s FEATHERRRR Duster! I’ll “chain” it! “Call of the Haunted!” Damn that card! Chain 1. Chain 2! “Archfiend Heiress” is the target. Chain 2 goes, and I special summon Call of the Haunted. And Harpie goes. And these are destroyed. And Archfiend Heiress’ effect gets activated! It’s destroyed so I can add a fiend card into my hand. Daaang! I’m steadily recovering! Archfiend ax? Archfiend ax! Archfiend Palabyrinth returns! The second property. I’m moving to my second rental apartment. That was quick. I’ve added the card. Next, “Terraforming!” You’re setting things up too. What kinda property is this? This one’s not really a property. This “Empowering Armory” is a field card. I’ll put this out and activate it. So it’s activated and the effect is… If I discard 1 card, I get to special summon 1 “Empowered Warrior” monster from my deck. OK. “Dragodeus, the Empowered Warrior!” Dragodeus. Awesome! DAMN! Are you serious? When “Performage Trick Clown” goes into the grave, I can special summon it and receive -1000 damage. Damage of -1000. ATK / DEF 0. That means, with the 2 level 4 monsters… It’s coming! ALRIGHTY! I’ll tribute these 2 cards! Huh? What the… I tribute summon Sanga! What a waste! What are you saying? It’s Sanga! Performage was there for calling Sanga. Idiot! You used an awesome gimmick just to get Sanga. And Empowering Armory’s effect is… All Dragon, Warrior, and Spellcaster-Type monsters I control gain 300 ATK. Woohooo! And Sanga? Umm. Thunder. Uh uh! It doesn’t work. It has nothing to do with it. And now it’s my battle phase! With Sanga I’ll go for…this dangerous ancient residence. Umm this actually can refuse being targeted. Demolition! I can do it right? I’ll attack the dirty fiend! Oh my fiend! Sanga Lighting Yuske Attack! I end my turn. OK. My turn. Draw. BTW, what does Sanga have? Sanga? You can target the attacking monster and make its ATK 0. Daaaaang! Even Jawsman’s ATK turns 0. When it comes to battle, it has a top-notch ability. So this bounces back? Reflection! Then, I’m gonna activate this from my hand. I’ll start with my Archfiend property! Property? Let’s just call it like that. And when there are fiend cards in the field, the most lethal card will be this “Falling Down!” SANGAAAAAA! Plunder card! Damn it! I was brainwashed by THIS card. Stop it! You were lured by my offer! And I banish Sanga. Sangaaa! Nooooo! It got banished. From my hand, I tribute summon “Red-Eyes Archfiend of Lighting!” It’s a Thunder monster! Thunder lighting monster! It betrayed us. Now I’ll use Palabyrith’s effect on Red-Eyes Archfiend Go ahead. And I banish Archfiend Commander. And I switch it with Skull Archfiend of Lighting from the deck! BUDDY CALL! And my fiends will “close the curtains” during the battle phase! Archfiend Palabyrinth’s effect…+500 ATK. And your life? I have 5700. Oh, I won! Attack! I attack with Red-Eyes Fiend! – 3000! Ahh! Help me Sangaaa! So this is it, Thunder. Skull Archfiend of Lighting attacks! Ahhh. Sangaaa! If he hadn’t paid that 1000… VICTORYYYYY! …Sanga was here. You’re falling down! A SPLENDID match, indeed! Card Kingdom is MINE! So Card Kingdom, situated in the outer realm of the world, has fallen into the hands of Dark King. Welcome to Card Kingdom! No one ever came. Whaaaat? This becomes his home. I’m gonna live there. Card Kingdom’s Archfiend Palabyrinth! Palabyrinth store. And the guide will be… That tour guide. A cutey will take you around the place. The world has ended! Yeaaaah! Yeeeah? Not for me. Great match. Good job! Among these cards, the one that increased its ATK the most is this card. Well, this card has INFINITE capability. It rose to 5000. Yeah…Well it hit Sanga so… Then I’ll use “Trishula,” so no problem! OK, so we’ll end this clip with the “recipe.” See you next time. Thank you for watching! Thank you! See you again! We’ll see you at the Palabyrinth store! What a fickle knight, huh? Mos-def Just for half of the world. Yeah, for half… Obviously, you choose the stronger side. Corrupted knight! He just didn’t have the eye for people. Definitely, a poor judgment. Dark King wasn’t the man, he wasn’t right… I need to hunt him down. Are you gonna hunt for him, even if the world is in peace? It’s because Hero Knight lost! If he had won, we would have shared the world between us 2. In conclusion, you both had poor judgment. That’s it.